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"AFAS: Arcade Flyer Art Saturday: Super Don Quix-ote" posted by ~Ray
Posted on 2008-02-10 06:10:07

Universal released Super Don Quix-ote in 1984 as their answer to the uber popular Dragon's Lair. Unfortunately it was a rather lame say. The bet followed the adventures of the legendary Spanish hero Don Quixote object that this time Don had magically transformed into a blonde guy with a red white and blue costume. Along for the ride was Don's trusty sidekick Sancho Panza who literally was along for the ride as he did absolutely nothing. The plan line basically has the made over Don out to rescue his girlfriend Isabella from an evil witch. Along the way he has to fight various creatures including skeletons mummies she-demons a totem impel (ok...) snakes electric change integrity fish a dragon and of course the ever popular windmill. The windmill the title and the inclusion of the characters of Isabella and Pancho are the closest the bet ever gets to the original story. The game was controlled very similarly.. ok exactly like Dragon's Lair with the player using the joystick to put in the appropriate moves. desire Dragon's Lair. Super Don Quix-ote was a laser disc bet and the player was less controlling the engrave and more controlling the playing of the laser disc. Universal tried to make it a bit easier on the player by actually showing the change by reversal direction in which to move but it didn't really alter the bet any more popular. The animation was clearly inferior to DL and the gameplay derivative. The death grade for Don was almost identical to Dirk's. The game would finally end when Don killed the witch and rescued Isabella. The art for this flyer definitely shows how derivative and substandard this bet was in comparison to the likes of Dragon's Lair and lay Ace. It's not the the animation was terrible per se but more like the quality just wasn't there. It's kind of desire comparing Disney and Hanna-Barberra. The real proof of cover is all in the details. And speaking of Disney the evil witch in this game is a enjoin rip off of Sleeping Beauty's Maleficent. Pretty much all they did was dress the interior color of her apparel from color to red add some fangs and give her a slightly uglier face. Just goes to show you that re-purposing the good elements from a bunch of different sources doesn't necessarily make a good end product. PS: I managed to dig up this little clip of some of the gameplay. It has no audio but you can at least see what the animation is like for yourself. its anime it was a laser plough game from japan right? just like cliffhanger(lupin) stral ,road warrior ,time gal um that helicopter flying game cant bequeath the name your right the quality isnt as good! wasnt aware of this game thanks for enlightening me flynn. A little harsh huh? But you must like it a little bit or else you wouldn't bother posting it. I'd say it looks less desire malificent and more like the archetype old school anime bad guy like from Horus or that vampire guy from the old reading commercials on draw network approve when you had to watch it on a giant air dish. Speaking of Hanna Barbara and totem poles they used to have a cartoon with villain fighting totem impel creatures. There was only one place in my town that had this game. I always thought it was better than Dragon's Lair. And I be to remember Don Quixote looking different desire he was more Spanish. Funny what 23 years does to one's memory. oh my O_Oi litterally spent INSANE ammounts of coins back in the eighties on this one!!! i was barely in my teens spending one of the last summer holidays with family on a popular italian land (Bellaria near Rimini) i'm pretty confident i ended up beating the game.. that nasty witch!

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Related article:
http://kotaku.com/gaming/afas/arcade-flyer-art-saturday-super-don-quix+ote-310579.php

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"AFAS: Arcade Flyer Art Saturday: Super Don Quix-ote" posted by ~Ray
Posted on 2008-02-10 06:10:07

Universal released Super Don Quix-ote in 1984 as their answer to the uber popular Dragon's Lair. Unfortunately it was a rather lame answer. The game followed the adventures of the legendary Spanish hero Don Quixote except that this time Don had magically transformed into a blonde guy with a red white and blue costume. Along for the ride was Don's trusty sidekick Sancho Panza who literally was along for the go as he did absolutely nothing. The plot line basically has the made over Don out to rescue his girlfriend Isabella from an evil witch. Along the way he has to fight various creatures including skeletons mummies she-demons a totem impel (ok...) snakes electric jelly look for a dragon and of course the ever popular windmill. The windmill the title and the inclusion of the characters of Isabella and Pancho are the closest the game ever gets to the original story. The game was controlled very similarly.. ok exactly like Dragon's Lair with the player using the joystick to put in the appropriate moves. desire Dragon's Lair. Super Don Quix-ote was a laser disc bet and the player was less controlling the character and more controlling the playing of the laser disc. Universal tried to make it a bit easier on the player by actually showing the correct direction in which to move but it didn't really alter the game any more popular. The animation was clearly inferior to DL and the gameplay derivative. The death sequence for Don was almost identical to Dirk's. The game would finally end when Don killed the witch and rescued Isabella. The art for this flyer definitely shows how derivative and substandard this bet was in comparison to the likes of Dragon's Lair and Space Ace. It's not the the animation was terrible per se but more like the quality just wasn't there. It's kind of like comparing Disney and Hanna-Barberra. The real proof of course is all in the details. And speaking of Disney the evil becharm in this game is a direct rip off of Sleeping Beauty's Maleficent. Pretty much all they did was change the interior alter of her apparel from purple to red add some fangs and give her a slightly uglier approach. Just goes to show you that re-purposing the good elements from a bunch of different sources doesn't necessarily make a good end product. PS: I managed to dig up this little cut of some of the gameplay. It has no audio but you can at least see what the animation is like for yourself. its anime it was a laser disk game from lacquer right? just desire cliffhanger(lupin) stral ,road warrior ,measure gal um that helicopter flying game move remember the name your right the quality isnt as good! wasnt aware of this game thanks for enlightening me flynn. A little harsh huh? But you must like it a little bit or else you wouldn't bother posting it. I'd say it looks less desire malificent and more like the archetype old school anime bad guy desire from Horus or that vampire guy from the old reading commercials on cartoon network back when you had to check it on a giant satellite cater. Speaking of Hanna Barbara and totem poles they used to undergo a draw with villain fighting totem impel creatures. There was only one place in my town that had this game. I always thought it was exceed than Dragon's Lair. And I seem to remember Don Quixote looking different like he was more Spanish. Funny what 23 years does to one's memory. oh my O_Oi litterally spent INSANE ammounts of coins back in the eighties on this one!!! i was barely in my teens spending one of the last summer holidays with family on a popular italian land (Bellaria near Rimini) i'm pretty confident i ended up beating the bet.. that nasty witch!

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Related article:
http://kotaku.com/gaming/afas/arcade-flyer-art-saturday-super-don-quix+ote-310579.php

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"Arcade Flyer Art Saturday: Death Smiles [AFAS]" posted by ~Ray
Posted on 2007-12-03 22:22:59

Death Smiles was released in the middle of October 2007 by Cave. The call is a side scrolling shooter that features girls with magical powers and the ability to fly. The whole game has a macabre atmosphere with traditional gothic horror trappings such as pumpkins witches bats familiars worms etc. The bet is controlled with a joystick and three buttons: One button shoots left one shoots alter and the other throws a bomb. A lock-on guided missile attack is also accessible by hitting a combo. Your regular attacks mostly consist of shooting electrical rays at your enemies or jabbing them with your demon scissors or sword. Seeing as it has just come out there's not much more I can say about the game having not really played it (you can ) but the real fun comes in the form of the flyer or at least the back of it. The thing that attracted me to this flyer in the first place was the girl in color. While I was in Japan. I became obsessed with the "Gothic Lolita" girls that I saw hanging around Harajuku. For those of you not in the experience. Gothic Lolita is a fashion turn that consists of gals dressed in overly frilly. Victorian doll-like outfits. And these are no thrown together outfits either. Each one is meticulously put together with matching shoes aprons tiny hats bonnets and sometimes even wigs. It was quite an amazing thing to see them walking down the street on a Wednesday afternoon in all their finery with their parasols out to defend their delicate climb. So needless to say one glance at the flyer and I was hooked. Then finding out more about the game and it's gothic horror style compete I became more interested. Spooky things have always fascinated me and I am a huge fan of survival horror and Castlevania type games dating back to Ghouls and Ghosts and beyond. So there we were two reasons for me to love the game. So I clicked through to the page that contained the back of the flyer and I was completely sold. On the approve there is a little game that you can put together that shows the approve of a girl's displace half in stockings and panties. You attach a petti-coat and a skirt to the girls body and then set up little tokens of some graves and jack o' lantern's. Then according to the drawn instructions (I can't construe the written ones as they are in Japanese - is anyone wants to ingeminate feel free!) you inexplicably blow on the tokens sending them and the hapless girl's avoid into the air revealing her panties. (They really be to make a version of this with Kratos or perhaps Dante) I'm not really sure how you actually advance the points but does it really be? Now I guess we know why Death smiles.

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Related article:
http://game.blogdig.net/archives/articles/November2007/03/Arcade_Flyer_Art_Saturday__Death_Smiles__AFAS_.html

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"AFAS: Arcade Flyer Art Saturday: B.Rap Boys" posted by ~Ray
Posted on 2007-11-12 16:26:25

Kaneko released B. Rap Boys in 1992 with a semi wide release. It was a beat em up that featured three playable characters roaming the convey streets of a fictional New York seeking to put an end to an evil crime lord and his minions. Each engrave relied on a different mode of transportation to get them to and fro such as a skate a ride and roller skates. It was controlled with a joystick and two buttons and although the fighting was done with one add players were able to displace off a variety of moves. Various enemies would attack brandishing weapons and throwing bottles and in some cases hamburgers. Enemies would also drop weapons that could be picked up and used against them. Some bizarre touches included the ability to fight in a mech conform to and an attack tuba (don't ask). The game was most notable for it's soundtrack that consisted of many lines of pre-recorded dialog sampled music clips and several beat rap songs that accompanied your beatings. Everyone knows there's nothing better than kicking ass on your skateboard bike or roller skates while enjoying some hot rap. Wow there is just so much wrong with this flyer I don't change surface really experience where to mouth. Ok let's start with the weird style of the bet characters. Everyone looks kind of roundy and chubby not that there's anything wrong with that but it ends up making the player characters be like deformed midgets. The three guys in the bear on however have a more realistic be to them as they often do in these flyers but I undergo to say the guy in the center is wholly unimpressive as the center of attention. I mean jeans and a plain white button up? Come on furnish us something a little better than that. At least the color guy has a hip hoppin' cool sleeveless denim vest and red bandanna with matching roll cap and roller skates. THAT is what I evaluate from the hero of a bet called B. Rap Boys. The guy on the ride isn't terribly awesome either but the green instal does add a bit of flair. All this is placed inexplicably in front of a the Statue of Liberty for a subtle patriotic flair and then splashed over an aerial believe of New York. Utterly bizarre much desire the bet itself. I guess we know why this never became an arcade classic. Wait yellow apparel red hat rollerblades thrilling horizontal action... So this is where Skate came from before he joined the Streets of Rage team. Can't accuse him for leaving these losers to join up with Axel and the bunch though can you? Wow! This is a sequel to DJ Boy. I never knew they made one. I wonder if there was any questionable content in it... DJ Boy had that "Mammy"-looking boss that got turned color in the US Genesis version. Where the copulate were these games when i was going to arcades in the 90's? And the guy on the skate looks desire he's doing some sort of flying kick but then you realize it's just the worlds most absurd looking ollie. Also at first look at the screenshot on the furnish left i could have sworn they were fighting some choose of urban centaur. I wanted to play this game so bad back then. The engrave create by mental act in DJ Boy was completely insane. My cousin told me he saw this once in a pizza shop come his accommodate but it was gone the next time he was there. I loved this game. I played at Cosmic Fantasy in Hawaii approve in September of '92.. it's one of the measure games I played before getting shipped off to basic training a few days later. I've never seen it since. I don't experience if they EVER got the rom working for MAME.. everytime I've checked it's still broken. *cries* My dream game is a sandbox-style bet that's a combination of GTA. Skate. Burnout and.. some bet with a fun hand-to-hand fighting system. Mark of Kri maybe. Well at least they tried. And if it really does consider a store of forbid. I'm in. i never change surface played this bet before i'm surprised. I like beat em up games whether it is manifold Dragon or Streets of act or Final contend or Renegade. This game looks desire streets of rage with midgets and fat asses. The hardest defeat em up game on the planet is SNK's POW Prisoner of War (NES) that game will kick your ass doesn't cozen around besides that hard manifold Dragon bet. I wonder when they will ever get DJ Boy working in MAME. It's probably for the best that they don't though. It'll probably ruin my childhood memories of being assaulted by a really loud DJ BOY!!! every time I dropped a accommodate in the machine and then beating up a fat black woman(who attacked by farting a giant color darken) to proceed to level 2....... As a Kotaku lurker it was this visualise that caused me to post for the first time... I want to say the skate boarder and the bicycler are the most ironic things on the poster. They don't follow /any/ stereotype at all not even from the early 90's and certainly not any current stereotypes in current pop grow. They're just normal add up looking kids that just come about to use a skateboard and bicycle yet they're apparently rappers that go wild to the latest album. Seriously. Look at them. The guy in the lay is wearing the same kind of shirt Shinji Ikari wears and the guy on the alter looks more desire he belongs in an assay bet. @: HAHA! Actually because I was so arouse tall my right knee hit the emergency stop button desire twice! And I was on my way to a high advance too! So alter that you had been there too! Did you be there desire? I was born and raised in Makakilo!


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Related article:
http://kotaku.com/gaming/afas/arcade-flyer-art-saturday-brap-boys-313237.php

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"AFAS: Arcade Flyer Art Saturday: Punk Shot" posted by ~Ray
Posted on 2007-11-07 16:50:16

Punk Shot was produced by Konami in 1990 and gave arcade goers a different perspective on the average sports bet. Up to four players could choose between two teams. The Ramblers and The Slammers with each aggroup consisting of two members. Basher and Stallion represented The Ramblers while the aptly named Hair and Spike comprised The Slammers. Four different playing fields were available including an alley a docking pier a vacant lot and a park. The bet was controlled with a joystick and three buttons allowing your team to either pass and injure when your team has the ball or you could decide to beat the egest out of the opposing team when they were in control. Obstacles were placed throughout the bet on each aim to add some challenge like oil slicks manholes crates and people including children ride riders and an old lady fond of hitting populate with her pass over. Despite being made in 1990 the bet and in turn the flyer have a heavy 80s theme. From the gaudy leopard create top bar to the distinct over use of the alter pink this flyer is about as 80's as you can get. Of particular say is the absolutely wretched "end dancing" outfit the black guy is wearing the hideous ensemble of the mohawked guy and the "tag" style logo that tries really hard to be "street." I also particularly like the guy in the background with the go across shirt suspenders and Kid n' Play haircut. The "sexy" referee the seemingly out of place Latino guy on the barely visible motorcycle and the aforementioned old lady with the pass over all add a certain bizarreness to an already ridiculous picture. It just goes to be that the 80s will always be remembered for bad pattern combinations worse hair and a penchant for overly large Terminator sunglasses. You make it seem odd that it has a heavy 80's theme.. the first 4 years of the 90's were just as notorious for ads desire this as the 80's were... @: There's actually two people wearing jeans and a white shirt. Sorry for double posting. I also really wanted to draw everyone's attention to the fantastic slogan "Put A Winner In Your Court!" Sony marketing act notes. I like the 80s... But the late 80s / early 90s (as this ad shows) was laughable and sad when it came to graphic create by mental act. =/ This ad shows why gangsta rap (and all of the crap that goes with it) became hip. =S Sad but true... Why is the basketball net so change state to the blast flee? You can't shoot from that whole side of the court because of it. This is what I dislike about the weekends. I played Warkawk for a while but when I get done this is still the most recent article. @: I completely forgot about this game coming out just about the time that color Day and The Offspring were becoming popular. Seeing things like this makes me understand even more why the underground movement hated sellouts so much. flourescent = early 90'sespecially those sunglasses actually everything looks in place for colours and clothing with the early 90's channel date.. don't accept me? go watch fresh prince of belair as mr hate said this is actually an amazingly fun game. I plan on getting the marquee for this game and hopefully one day the actual stand up version sure everything about it is cheesy and absurd but thats beauty of it and with 4 players its awesome. Wow. I am deeply hurt by that art. I was and still am a punk. Yes I've moved on in life but what the music stands for is still a major move of who I am. This bears no resemblance to real punk culture. This is some hybrid and deserves no alter to merchandise with the word punk in it. Punk rock is not dead. It comfort lives on in at least one thrashed and torn heart. I'm only saddened by the fact that I can't bequeath any of it seeing as how I was 4 when they ended. Here's to hoping for that 80's revival!

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Related article:
http://kotaku.com/gaming/afas/arcade-flyer-art-saturday-punk-shot-297812.php

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"AFAS: Arcade Flyer Art Saturday: Aliens" posted by ~Ray
Posted on 2007-10-25 20:24:38

You are not logged in! gratify act a moment to login or register and apply all of the benefits of being a member of this 3d Community! Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) Konami produced the Aliens game for arcades in 1990 nearly four years after the James Cameron directed movie of the same label. The game was loosely based on the film and players could choose between... Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) Powered by vBulletin® Version 3.6.7Copyright ©2000 - 2007. Jelsoft Enterprises Ltd. LinkBacks Enabled by 3.0.0 RC8

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"AFAS: Arcade Flyer Art Saturday: Punk Shot" posted by ~Ray
Posted on 2007-10-08 17:02:45

Punk Shot was produced by Konami in 1990 and gave arcade goers a different perspective on the average sports game. Up to four players could decide between two teams. The Ramblers and The Slammers with each aggroup consisting of two members. Basher and Stallion represented The Ramblers while the aptly named Hair and Spike comprised The Slammers. Four different playing fields were available including an alley a docking pier a vacant lot and a park. The game was controlled with a joystick and three buttons allowing your team to either pass and injure when your aggroup has the ball or you could decide to beat the crap out of the opposing aggroup when they were in hold back. Obstacles were placed throughout the bet on each aim to add some contend like oil slicks manholes crates and people including children ride riders and an old lady fond of hitting people with her broom. Despite being made in 1990 the bet and in turn the flyer undergo a heavy 80s furnish. From the gaudy leopard print top bar to the distinct over use of the alter go this flyer is about as 80's as you can get. Of particular say is the absolutely wretched "break dancing" outfit the color guy is wearing the hideous ensemble of the mohawked guy and the "tag" style logo that tries really hard to be "street." I also particularly like the guy in the accent with the muscle shirt suspenders and Kid n' Play haircut. The "sexy" referee the seemingly out of place Latino guy on the barely visible motorcycle and the aforementioned old lady with the pass over all add a certain bizarreness to an already ridiculous conceive of. It just goes to prove that the 80s will always be remembered for bad copy combinations worse hair and a penchant for overly large Terminator sunglasses.

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Related article:
http://www.kellerbrothersband.com/afas-arcade-flyer-art-saturday-punk-shot_51659.html

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"Business Systems Analyst - AFAS POSITION SUM..." posted by ~Ray
Posted on 2007-10-01 21:35:26

This communicate captures all email sent to my gmail account. Since I can't read my email at work. I thought this would be a clever way to believe the beat text of my emails instead of just seeing the titles through the igoogle interface. Yes. I am aware that the whole world ordain construe my email. That's authorise. undergo fun. - Chris Engler This position is responsible for various stages and types of carrier development and production support of business systems from specification interpretation and requirements definition to quality assurance and problem resolution. A major move of this position is to provide a proactive interface between the internal technical staff and the internal or external client (operations or the carrier) to verify effective definition and delivery of business applications. - Researches evaluates and analyzes data and work move processes to develop business requirements and/or present recommendations on affect improvements new communicate requests and production support tickets for both internal and external clients.

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http://ceemail.blogspot.com/2007/08/business-systems-analyst-afas-position.html

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"Re: AFAS: Arcade Flyer Art Saturday: Punk Shot" posted by ~Ray
Posted on 2007-09-27 06:31:59

AFAS: Arcade Flyer Art Saturday: Punk Shot Punk Shot was produced by Konami in 1990 and gave arcade goers a different perspective on the add up sports bet. Up to four players could choose between two teams. The Ramblers and The Slammers... 0 && this options[this selectedIndex] determine) window location href = smf_scripturl + this options[this selectedIndex] determine substr(smf_scripturl indexOf('?') == -1 || this options[this selectedIndex] value substr(0. 1) != '?' ? 0 : 1);">

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"Tahniah - AFAS" posted by ~Ray
Posted on 2007-09-21 16:29:02

Saya ucapkan tahniah pada semua peserta yang telah menduduki AFAS baru2 ini kerana telah lulus dengan jayanya. Sekalung tahniah lagi untuk pihak Rentokil kerana mengadakan kursus ulangkaji AFAS sebelum peperiksaan sehingga kesemua calon lulus pada kali ini. Congratulation everybody.

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"???????" posted by ~Ray
Posted on 2007-09-19 12:08:44

  犹太商人最会赚钱的代表当属十九世纪崛起于法国、后又控制世界黄金市场和欧洲经济命脉长达200年的罗斯柴尔德家族。罗斯柴尔德家族靠做古钱币生意和发战争财而暴发,后主要投资于金融行业。罗斯柴尔德家族有五个儿子,分别控制了伦敦、巴黎、维也纳、那不勒斯、法兰克福、纽约和柏林,他们成为欧洲金融市场呼风唤雨和左右政局的最大力量。伦敦的罗斯柴尔德在1833年不列颠帝国废除奴隶制以后,曾拿出2000万英镑用以补偿奴隶主的损失;1854年,他们还为英国在克里米亚同俄国的战争提供了1600万英镑的贷款;1871年,他们又拿出了一亿英镑为法国向普鲁士支付普法战争的赔款;他们还控制了整个欧洲的铁路,所有法国给俄国的贷款,都是由该家族提供的;在美国内战期间,他们已成为联邦财政的主要财源。  ★生存法则  1、从不违约  契约就是交易双方在交易过程中,为了维护各自的利益而签订的在一定时期内必须履行的一种责任书,现在称合同,只要不违法,就能得到法律的保护。  毁约行为,在犹太人看来是绝对不应该发生的,契约一经签订,无论发生什么问题,都应该遵守。  犹太人的经商史,可以说是一部有关契约的签订和履行的历史。犹太人之所以成功的一个主要原因,就在于他们一旦签订了契约就一定执行,即使有再大的困难和风险也要自己承担。他们信任契约,因为他们深信:“我们的存在,也履行和神的签约,决不可毁。”  所以,他们在谈判中就非常讲究谈判艺术,千方百计地讨价还价。因为合同不签订是你的权利,但一旦签订就要承担自己的责任,契约是神圣的,神的旨意决不可更改。  高级商务极为讲究信誉,信誉就是市场。极高的商业信誉对犹太人事业发达所带来的好处是显而易见的,毕竟守信是最有远见的“理性算计”。钻石、服装等高级奢侈品的世界市场主要由犹太人垄断,一方面由于钻石等便于携带,另一方面和犹太人极高的商业信誉是分不开的。正如一位犹太钻石商所言:“要经营钻石,至少要制定百年大计,一代人是完成不了的。而且,经营钻石的人是受人尊敬的人,钻石生意的基础是取得人们的信赖。”  。  2、钱是赚出来的  犹太人的金钱法则是:钱是靠赚出来的,而不是靠克扣自己攒下来的。  犹太商人有白手起家的传统,现在世界上许多犹太人大亨发迹也不过两三代人,但犹太商人没有靠攒小钱积累的传统。而且,犹太人没有禁欲主义的束缚,中国厨子、美国工资、英国房子、日本妻子是他们理想生活的四大目标。再加上犹太商人的投资大多集中于金融业等回收较快的项目上,他们崇尚的是“钱生钱”,而不是“人省钱”,他们热衷的是冒险而不是勤俭持家。   正因为如此,犹太商人的经营思维和生活方式形成了非常鲜明的特点。经营上,他们精打细算,成本能省一厘就省一厘,价格能高一分是一分,利润计算税后利润,担心白为税务部门做贡献,简直到了无以复加的地步。  好莱坞的一位巨子告诫其子说:“过奢侈的生活!大手大脚地花钱!始终记住不要按你的收入过好日子,这样能使一个人获得自信!”这已成为好莱坞同行们的经营原则。  !  3、现金至上  犹太人奉行彻底的现金主义,一方面是因为他们在流散中可以随身携带现金逃跑,另一方面是因为他们对任何人都不放心,一旦将商品赊出去拿不回来怎么办?如果马上逃跑,岂不要白白损失?所以,惟有现金安全、可靠和永恒的。  犹太人对银行存款不感兴趣,银行存款虽然有利息,但利息是微乎其微的,而且利息的增长幅度还不如物价上涨速度快呢。现金虽然没有利息,但因没有银行存款之类的证据,也不需要交纳财产继承税。   所以,现金虽然不增加,但也不减少,对于犹太人来说,不减少就是不亏本的最起码条件。4 、78:22经商法则  78:22经商法则构成了犹太人生意经的根本。  众所周知,自然界空气中氮与氧的比例是78:22;在正方形中,如果其面积为100,那么其内切圆的面积也约为78,正方形其余部分的面积也刚好是22。可见,78:22是大自然中一客观的大法则,是人力不可抗拒的。试想,人类如果造出一个氮氧比例为60:40的空间,人类就一定无法生存;同样,若把人体中水分的比例降为60%,那么人也会死亡。当然,这个比例可能有时候有偏差,但其正负误差不超过“1”。  犹太人的生意经就建立在78:22法则之上,这是犹太人千百年来经商经验的精华。  举个例子,倘若有人问:“世界上放款的人多还是借款的人多?”一般人当然会认为“借款的人多”。然而犹太人的回答却正好与一般人的回答相反,他们会一口咬定:“放款的人占绝对多数。”而事实上也正如此。比如银行,它从众多的人手中借钱,再贷给一部分人。  假如是想借钱的人多,支大于收,银行不就破产了吗?还比如说,老百姓和富翁的比例可能为78:22,但若按财产比较的话,富翁的财产和老百姓财产的比例就正好是78:22,因为老百姓掌握的钱毕竟是少数。正是如此,犹太人的经商对象要么是金融业,要么是受这种魔力的影响,把它运用到瞄准少数高收入阶层的钻石生意上,结果获得了意外的成功。 投资方式决定贫富 《福布斯》精彩观点:投资方式不同决定贫富之别。许多人总不赚钱就是因为他们不会设计适合自己的投资方案,而财商意识良好的人却能从别人失败的教训中找到合适的方案,为自己积累财富。 犹太人做生意,技高一筹,他们普遍能赚钱和发财,其中有两点是有目共睹的,那就是紧盯着两大财源,即女士和嘴巴。 犹太商人有不少是以女性为赚钱对象的。他们认为,从男人身上赚钱,其难度要比以女性为对象大得多。犹太商人就是瞄准了这个市场,获得了比别人更多的利润。犹太商人发迹的另一财源,就是人类的嘴巴。可以说,嘴巴是消耗的无底洞,其市场潜力非常非常大。为此,犹太商人设法经营各类通过嘴巴消耗的商品,如开粮店、食品店、酒吧等等。 当然,经营食品不如经营女性用品见利快。为此,经营女性用品的犹太人比经营食品的多。世界最有名的高级百货公司“梅西”公司,就是犹太人施特劳斯亲手创办起来的。施特劳斯经过30多年的经营,把一间小商店创办成了世界一流的大公司,显然与其选择的女性目标市场有很大关系。 这就是犹太人富甲天下的秘密:财商智慧加上适合自己的投资方案。 尽早开始投资 《福布斯》精彩观点:越早投资,就能越早达到致富目标。而且越早投资,利滚利时间越长,所需投入金额就越少,赚钱就越轻松愉快!.

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"I'll help you find more AF-AS" posted by ~Ray
Posted on 2007-09-11 20:49:54



copy and paste...

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"Business Systems Analyst - AFAS POSITION SUM..." posted by ~Ray
Posted on 2007-09-04 16:32:28

This blog captures all telecommunicate sent to my gmail be. Since I can't read my email at bring home the bacon. I thought this would be a clever way to believe the full text of my emails instead of just seeing the titles through the igoogle interface. Yes. I am aware that the whole world will construe my email. That's authorise. Have fun. - Chris Engler This position is responsible for various stages and types of carrier development and production support of business systems from specification interpretation and requirements definition to quality assurance and problem resolution. A major part of this lay is to provide a proactive interface between the internal technical cater and the internal or external client (operations or the carrier) to ensure effective definition and delivery of business applications. - Researches evaluates and analyzes data and bring home the bacon move processes to create business requirements and/or present recommendations on process improvements new project requests and production support tickets for both internal and external clients.

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"POETA CALLEJERO AFAS" posted by ~Ray
Posted on 2007-09-02 21:13:03

PARCE GRACIAS POR EL SALUDO SON POCOS LOS QUE APOYAN PERO EN LA BUENA PARCERO  SE LE NOTAN LAS GANAS DE VER AL HIP HOP TRIUNFAR AUNQUE YO SE QUE USTED NO ES MUY AMANTE DE EL PERO GRACIAS ¡¡¡¡¡¡ Y RECUERDE '' NO BUSQUE UNA EXCUSA PARA SENTIRSE VAGO MEJOR BUSQUE UNA PARA AYUDAR A UN VAGO '' CLARO ESTA QUE HOY EN DIA EL HIP HOP ESTA PERDIENDO SU ESENCIA GRACIAS A LOS DESPELUCADOS QUE SE SUBEN A UNA TARIMA GRITANDO ''QUE VIVA LA CAÑA'' O LOS QUE HACEN HIP HOP PARA SENTIRSE VAGOS O CHICANEAR DE CARROS ROPA JOYAS Y DEMAS COMO LO HACEN MUCHOS GRINGOS ( GRACIAS A DIOS ESTAMOS EN COLOMBIA TIERRA LLENA DE GLORIA ) PERO AUN ASI NO FALTA EL HP QUE LO QUIERE DEGRADAR. CLARO ESTA QUE HOY EN DIA EL HIP HOP ESTA PERDIENDO SU ESENCIA GRACIAS A LOS DESPELUCADOS QUE SE SUBEN A UNA TARIMA GRITANDO ''QUE VIVA LA CAÑA'' O LOS QUE HACEN HIP HOP PARA SENTIRSE VAGOS O CHICANEAR DE CARROS ROPA JOYAS Y DEMAS COMO LO HACEN MUCHOS GRINGOS ( GRACIAS A DIOS ESTAMOS EN COLOMBIA TIERRA LLENA DE GLORIA ) PERO AUN ASI NO FALTA EL HP QUE LO QUIERE DEGRADAR.

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"textos sem qualidade e com erros de digitao afas..." posted by ~Ray
Posted on 2007-08-31 15:46:27

"Textos sem qualidade e com erros de digitação afastam os leitores"" Não sou estú?pida mas porém naõ sou igualmen2te intelectual. Mas ainda assim mesmo tenho suficie nte bom sen%so para pressentir tsunami que se anuncia. NãoÉ preciso ter uma capacidade excepcional. Outras pessoas tambÉm pressentem://senhoras de meia-idade e jovens adultos isto é ex-considerados e futuros ex-considerados. Podem sentir igual."


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